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Twice during the fight at 66% and 33% he will spawn a copy that does a weaker mind flay and has less HP. You probably don't need a tank here, as he simply spams Mind Flay, fear and charm, meleeing only very briefly for small dammage. 2 Healers is a must so they can heal eachother if they get flayed. If you resist/break the stun, you still take dammage. King Face Melter: Mind Flays for 8000 dammage over 4 seconds, stuning the person who is flayed. Several of the powers can be dispelled (magic) and none of them seemed to be a problem. Twilight Drakonaar: A drakonid with all 5 brood powers from the Nefarian event in Blackwing Lair. We did it fairly easily without a de-curse, simply healed through. He does rain or fire, random shadow bolts, and a curse that reduces healing by 50% that lasts for 1 minute. Sulfuron Magma-Thrower: Exactly like Gehenas in Molten Core. Alternatly have everyone stand near the tank, as he does no AoE dammage. Once again ranged taunt was very useful here when he lost agro on the tank (will probably happen several times). He blinks behind his target and dumps a small amount of agro when he does so. Phase-Hunter: A warp stalker with lots of HP and average dammage. The three random bosses are all takes on various mobs and bosses from WoW. There are 2 of these.ģ random bosses followed by Harbinger Skyriss (king face melter). FR gear is very useful here as it doesn't seem to be all that hard to resist the immolation or meteor dammage with ~200 FR. If you have hunters they need to watch for the meteor cast and run in close enough to take meteor with everyone else. Have the whole group stand directly behind the tank and they should avoid the imolation aura but be close enough to share the dammage from meteor. Gargantuan Abysal: They have a strong melee attack, an imolation aura and a meteor attack.
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The degree of dificulty between the rest of the instance and the last room is stagering. So you've cleared through the instance, feeling prety good about yourselves, and you're ready to start the last room. Also, the one act of mercy blizzard showed players in this instance is that in heroic, there is no double Arcatraz Sentinal pull. Very easy with a Paladin tank, as they can taunt as soon as it de-agros without chasing after it. Arcatraz Sentinal: They work the same as on normal. You must kill them before the countdown reaches 3 seconds, or everyone takes ~10k dammage. Death watcher: Once they reach ~50% they start a countdown in the form of a de-buff on the group. If any of the adds are on the tank, they need to die asap or the tank will be taking too much dammage to heal. Protien Nightmare: They do heavy physical dammage and spawn adds that give an armor reducing buff. Everyone in the group should have great gear, and over 8000 hp buffed. Also, because of some of the mob's and boss's abilities, a paladin tank would be preferable (for the ranged taunt). Because you will only have 2 dps they need to be able to crank out the dammage, as there are mobs with time limits in the isntance.
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Group setup: You *must* have 2 full healers for the final boss. Hopefuly I can save you some time and gold here.
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We had a lot of problems, but 8 hours and over 1000g of mats later, we finished it. This happened to us and it was very heartbreaking.Ĭomment by OsmigosJust finished this instance last night on heroic dificulty. So, unless you have a soul stone, you will be very upset when you come back from a wipe in the final boss room to find all the mobs are back. Our team didn't wipe once on any boss, although we did die a fair bit on the trash mobs, learning their dynamics.Īlso, all the mobs will respawn after approximatelly three hours. Pertaining to exact boss strategies, you can find them on WoWHead by looking them up directly, but I will just say that most of them are fairly uncomplicated. A caster is essential here, a mage preferably for AOE-ing non-elite mobs, but a warlock can also do the trick. If you're putting together a good team, consider having a fury warrior or a feral druid off-tanking and DPSing, as there are often a lot of adds. None of the mobs can be stunned, feared, or rooted, which leaves a lot of kiting options out of the question. Comment by 15757Just returned from a first time in Arcatraz, with all the party members visiting the instance for the first time.